Delft design guide

design methods - Delft University of Technology, Faculty of Industrial Design Engineering
The Delft Design Guide presents an overview of product design approaches and methods used in the Bachelor and Master curriculum at the faculty of Industrial Design Engineering in Delft. Product design at Industrial Design Engineering in Delft is regarded as a systematic and structured activity, purposeful and goal-oriented. Due to its complexity, designing requires a structured and systematic approach, as well as moments of heightened creativity. In this guide you will find some 70 strategies, techniques and methods that are taught in Delft. Some are unique to Delft, but many are more commonly known and widely used. The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with further reading suggestions. The Delft Design Guide serves three goals: / Design students can use it as a reference manual in their design projects, managing their personal development in becoming a designer. / Design tutors can use it as a reference manual to support students in their learning process / Professional designers can use the design guide as a reference manual to support their design processes.
Note: 
Contents: Staging a Project: Staging Design Activity. Models, Approaches & Perspectives: Reasoning in Design. Basic Design Cycle. Product Innovation Process - 1. Product Innovation Process - 2. Creative Problem Solving. Vision in Product Design (ViP). Design for Emotion. Brand Drivern Innovation. Service Design. Cradle To Cradle. Base of the Pyramid (BoP) & Emerging Markets. Discover: Contextmapping. Cultural Probes. User Observations. Interviews. Questionnaires. Focus Group. Customer Journey. Mind Map. Strategy Wheel. Trend Analysis. Function Analysis. EcoDesign Strategy Wheel. EcoDesign Checklist. Process Tree. Fast Track Life Cycle Analysis. Human Power. SWOT Analysis. Search Areas. Ansoff Growth Matrix. Miles & Snow Business Strategies. Porter Competitive Strategies. VRIO Analysis. Porter Five forces. Perceptual Map. Value Curve. Define: Collage. Personas. Storyboard. Written Scenario. Problem Definition. List of Requirements. Business Model Canvas. Marketing Mix or 4Ps. Develop: Fish Trap Model. Analogies & Metaphors. Synectics. Brainstorm. Brain Writing & Drawing. Morphological Chart. SCAMPER. WWWWWH. How-Tos. Evaluate & Decide: Interaction Prototyping & Evaluation. Product Usability Evaluation. Product Concept Evaluation. Emotion Measurement Instrument (PreMo). Harris Profile. EVR Decision Matrix. C-Box. Itemised Response & PMI. Datum Method. VALUe. Weighted Objectives. Cost Price Estimation. Articulate & Simulate: Role-Playing. Design Drawing. Technical Documentation (TecDoc). Three-Dimensional Models. Video Visualtisation.

Delft design guide (Engelsk)

Grundigt bearbejdet (Engelsk)
Bognummer: 
638050
Nota udgivelsesår: 
2018
Udgave: 
BIS Publishers, 2014, (2. udgave)
ISBN: 
9789063693275