The ecology of games

connecting youth, games, and learning
(The John D. and Catherine T. Macarthur Foundation series on digital media and learning)
Note: 
Katie Salen: Toward an Ecology of Gaming ; James Paul Gee: Learning and Games ; Reed Stevens et al.: In-Game, In-Room, In-world: Reconnecting Video Game Play to the Rest of Kid's Lives ; Amit Pitaru: E is for Everyone: The Case for Inclusive Game Design ; Mizuko Ito: Education vs. Entertainment: A Cultural History of Children's Software ; Ian Bogost: The Rhetoric of Video Games ; Anna Everett & S. Craig Watkins: The Power of Play: The Portrayal and Performance of Race in Video Games ; Kurt Squire: Open-Ended Video Games: A Model for Developing Learning for the Interactive Age ; Jane McGonigal: Why I Love Bees: A Case Study in Collective Intelligence Gaming ; Cory Ondrejka: Education Unleashed: Participatory Culture, Education and Innovation in Second Life ; Barry Joseph: Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework ;

The ecology of games (Engelsk)

Grundigt bearbejdet (Engelsk)
Bognummer: 
637756
Nota udgivelsesår: 
2018
Redaktion: 
Katie Salen
Udgave: 
MIT Press, 2008
ISBN: 
9780262693646