Python programming for the absolute beginner

Forfatter:
Note: 
Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program

Python programming for the absolute beginner (Engelsk)

Standard e-bog (Engelsk)

Forkortelsesgrad

Punktvariant

Eksportformat

Decimalnummerering

Download
Bognummer: 
640795
Nota udgivelsesår: 
2019
Udgave: 
Cengage Learning, 2010, (3. udgave)
ISBN: 
9781435455009