Writing interactive music for video games

a composer's guide
Forfatter:
Note: 
Part I: Scoring for Games - 1: The Language of Music Storytelling in Games - 2: Breaking Down the Language of Interactive Music - 3: Spotting the Game - 4: Working with a Game Development Team - 5: Video Game Composition Over the Past 40 Years - 6: Historical Perspective of Experimental Music - Part II: Fundamental Video Game Scoring Techniques - 7: Composing and Editing Music Loops - 8: Horizontal Resequencing - 9: Vertical Remixing - 10: Writing Transitions and Stingers - 11: Using Sound Design Techniques in Music - 12: Music as a Gameplay Element - Part III: Advanced Video Game Scoring Techniques - 13: MIDI and Virtual Instruments - 14: Real-Time Tempo Variation and Synchronization - 15: Advanced Dynamic Music Manipulation Techniques - 16: Aleatoric Performance Techniques for Video Games - 17: Algorithmic and Generative Music Systems - 18: Using Middleware to Create Advanced Compositions - 19: Creating a Custom Music Solution - Part IV: Bringing Music into the Game - 20: Composing Music with a Digital Audio Workstation - 21: Live Recording, Session Preparation, and Mixing - 22: Mixing and Exporting Audio Files to the Game Engine - 23: Implementation and Programming - 24: Large Scale Music Development - Part V: The Business of Scoring Music for Video Games - 25: The Life of a Video Game Composer - 26: Contracts, Rights, and Work for Hire - 27: Creating an Estimate - 28: Contract Negotiation Tactics - 29 How Composers Find Work - 30: The Challenges of Working as a Composer - Part VI: Conclusion and Appendixes - A: Companion Website and Supporting Software Tools - B: Glossary - C: Game Music Canon - D: Resources - E: Composer Biographies

Writing interactive music for video games (Engelsk)

Grundigt bearbejdet (Engelsk)
Bognummer: 
634581
Nota udgivelsesår: 
2017
Udgave: 
Addison-Wesley, 2014
ISBN: 
9780321961587